The two new Core modes, Knockout and Prisoner Rescue, do add a bit of variety to the selection, though the pace of the action doesn’t vary much from its stablemates. This is most true for the standard suite of fast-paced, six-versus-six modes, such as Team Deathmatch and Domination. But this is still 100% a Call of Duty game, where twitchy reflexes tend to trump tactical play. The action is faster the gunplay is tighter and the time-to-kill is shorter. And this year’s outing – at least from the seven or so hours I’ve played so far – feels very much like a step-up from last year’s Vanguard. Perhaps the most important part of the game is the competitive multiplayer. Missing multiplayer features “I can’t wait to get the Goku skin…oh wait, wrong game.” They’re quite over-the-top for the tone of the game and feel out of place in some missions. I get that they’re there to give variety to the enemy types, but they take so long to kill that they tend to break your immersion. But raising the challenge works to make the action feel a tad bit more realistic as you join your squad in methodically pushing up points and clearing areas.Īpart from the so-so story, the only other thing that I didn’t like from the campaign is its use of bullet-sponge armored enemies. It only takes a few shots to kill you, and staying out of cover for too long is almost always a death sentence. The visuals are simply as immersive as they have ever been for the franchise.ĭon’t spend too much time ogling at the graphics though, the campaign can be pretty unrelenting even on Regular difficulty. The environments are rendered with such high detail that they could have you doing double takes to make sure you’re still playing a video game. I also love how this is arguably the best-looking Call of Duty yet, highlighted by impeccable lighting, sharp textures, and a smooth performance. This is a nice touch as it makes them feel less like expendable NPCs and more like actual human operatives that you’d want watching your back. As a result, you learn more about who they are. The campaign is peppered with moments that let you talk to your squadmates through dialogue options. What I particularly love about this game’s campaign is that the members of Task Force 141, such as Ghost, Gaz and Soap, and some returning supporting characters like Laswell all have more personality than their counterparts from the original series. ![]() There are still times when the game annoyingly chooses to fall back into familiar mission design trappings, but it’s evident the developers tried to innovate the formula to a certain extent. Some feel fresh and are quite memorable, while others serve as good callbacks to iconic missions from the original series. The campaign takes you to a variety of locales across the globe with varying mission designs, from stealth ops in an Amsterdam dock to an oil rig shootout off of the Gulf of Mexico. While there are some twists and turns along the way, I think it fails to reach the heights of Modern Warfare’s more compelling and nuanced story. A large part of the eight-to-ten hour campaign just has you jumping from one part of the world to another, squadding up and stopping bad guys. The pace doesn’t give you much time to reflect on the moral decisions of the characters the same way the first game did. ![]() It’s just a shame that the story is not as gripping or provocative as its predecessor, opting for more spectacle over grounded realism. And that’s all fine to me as the presentation and production value of the game help elevate its fairly generic military thriller ideas and muddled message about war. Much of the story is your standard Call of Duty fare that takes you from one set piece moment to the next in what I could best describe as a Hollywood blockbuster-style thrill ride. ![]() A new terrorist threat has emerged and it’s once again up to Captain Price and his reassembled Task Force 141 to stop it. Modern Warfare 2’s campaign picks up three years after the events of the first game.
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